New ask Hacker News story: Why can AI generate Super Mario but not a wedge ramp for my robot vacuum?
Why can AI generate Super Mario but not a wedge ramp for my robot vacuum?
2 by zhuchaokn | 0 comments on Hacker News.
I've been puzzled by something: AI generation can produce an elaborate figurine, a cartoon character, even a convincing Super Mario — yet it can't reliably make a simple wedge ramp so my robot vacuum can climb a step. For context: I bought a Bambu P2S but can't model. I tried the "describe it and get a model" AIs — the output is unusable, you can't adjust it, it's never quite what I meant. I tried having an agent write Python to build geometry directly — it tops out at simple primitives. What finally worked: geometric decomposition. I break a complex part into ordered, grouped steps, describe each as a small spec, and let an agent execute them in Blender (via blender-mcp). That process turned out to abstract into a small engine — the key insight being it converts the 3D spatial reasoning LLMs are bad at, into the structured code they're good at. I wrote it up here: https://ift.tt/uL7HaIy My questions: - Why is "functional part" generation so much weaker than "figurine/aesthetic" generation? Is it data (no parametrized-CAD training sets), representation (mesh vs B-rep), or evaluation (nobody benchmarks "does it print / is it watertight")? - Is "turn 3D modeling into code for an LLM" the right framing, or am I missing something better?
2 by zhuchaokn | 0 comments on Hacker News.
I've been puzzled by something: AI generation can produce an elaborate figurine, a cartoon character, even a convincing Super Mario — yet it can't reliably make a simple wedge ramp so my robot vacuum can climb a step. For context: I bought a Bambu P2S but can't model. I tried the "describe it and get a model" AIs — the output is unusable, you can't adjust it, it's never quite what I meant. I tried having an agent write Python to build geometry directly — it tops out at simple primitives. What finally worked: geometric decomposition. I break a complex part into ordered, grouped steps, describe each as a small spec, and let an agent execute them in Blender (via blender-mcp). That process turned out to abstract into a small engine — the key insight being it converts the 3D spatial reasoning LLMs are bad at, into the structured code they're good at. I wrote it up here: https://ift.tt/uL7HaIy My questions: - Why is "functional part" generation so much weaker than "figurine/aesthetic" generation? Is it data (no parametrized-CAD training sets), representation (mesh vs B-rep), or evaluation (nobody benchmarks "does it print / is it watertight")? - Is "turn 3D modeling into code for an LLM" the right framing, or am I missing something better?
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