New ask Hacker News story: Ask HN: Frameworks for game-style UI with WebGL?
Ask HN: Frameworks for game-style UI with WebGL?
2 by PaulHoule | 1 comments on Hacker News.
I'm at the point where I am starting to write shaders to do custom effects in WebGL, such as combining a left and a right image to make an anaglyph image. What I'm thinking about next is about how to make "game like" UIs on the web for desktop and mobile. Some things that I am inspired by are: (1) The Playstation 3 interface https://ift.tt/vag095C (2) Interfaces in video games for viewing a database or documentation about the game world. I'd like to make something similar but for some part of the real world. The Pokédex from Pokémon is a familiar example but it's not such a good one because Pokémon games mostly run on low-spec handhelds, so I am thinking more about what you'd see on a PC or TV console games... But instead of using a game controller you'd be using the touchscreen, mouse or keyboard. (3) However I very much like how games for the Nintendo DS/3DS use the touchscreen such as peeling stickers in Paper Mario Sticker Star and how you can make Luigi fight in the boss battles in Mario and Luigi Dream Team . So some advanced capability for touch gestures is wanted. I'd prefer programming in Javascript, could accept Typescript but it would be a hard sell if it (say) compiled something else to WebAssembly unless that came with awesome capabilities.
2 by PaulHoule | 1 comments on Hacker News.
I'm at the point where I am starting to write shaders to do custom effects in WebGL, such as combining a left and a right image to make an anaglyph image. What I'm thinking about next is about how to make "game like" UIs on the web for desktop and mobile. Some things that I am inspired by are: (1) The Playstation 3 interface https://ift.tt/vag095C (2) Interfaces in video games for viewing a database or documentation about the game world. I'd like to make something similar but for some part of the real world. The Pokédex from Pokémon is a familiar example but it's not such a good one because Pokémon games mostly run on low-spec handhelds, so I am thinking more about what you'd see on a PC or TV console games... But instead of using a game controller you'd be using the touchscreen, mouse or keyboard. (3) However I very much like how games for the Nintendo DS/3DS use the touchscreen such as peeling stickers in Paper Mario Sticker Star and how you can make Luigi fight in the boss battles in Mario and Luigi Dream Team . So some advanced capability for touch gestures is wanted. I'd prefer programming in Javascript, could accept Typescript but it would be a hard sell if it (say) compiled something else to WebAssembly unless that came with awesome capabilities.
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